Clarity on A O E spells
Area of effect spells detonate just like a grenade. You do not roll to dodge the blast. You simply take the damage and must roll damage resistance to reduce it. The hits above the threshold of 3 add to the damage of the spell. If the hits do not exceed 3 they are used to reduce scatter and NOT to increase damage. You still roll the 2d6 to determine scatter. So for example, if you cast a fireball spell at force 6 and then rolled 2d6 for scatter on your spell, and you rolled a total of 6, and you got five hits on your spellcasting test, you would reduce the scatter to one meter, and you would add 2 damage to the force of your spell giving you a total damage of 8 damage that must be resisted by each person caught in the blast. Don’t forget that the armor penetration of your spell if it deals elemental damage is equal to the force of the spell.